recurring_event

#include <async/recurring-event.hpp>

recurring_event is an event type that can be raised multiple times, and supports multiple waiters. On raise, all waiters are woken up sequentially.

Prototype

struct recurring_event {
	void raise(); // (1)

	template <typename C>
	sender async_wait_if(C cond, cancellation_token ct = {}); // (2)
	sender async_wait(cancellation_token ct = {}); // (3)
};
  1. Raises an event.
  2. Returns a sender for the wait operation. The operation checks the condition, and if it's true, waits for the event to be raised.
  3. Same as (2) but without the condition.

Requirements

C is a functor that accepts no arguments and returns a truthy or falsy value.

Arguments

  • ct - the cancellation token to use to listen for cancellation.

Return values

  1. This method doesn't return any value.
  2. This method returns a sender of unspecified type. The sender completes with either true to indicate success, or false to indicate that the wait was cancelled, or that the condition was false.
  3. Same as (2)

Examples

async::recurring_event ev;

auto coro = [] (int i, async::recurring_event &ev) -> async::detached {
	std::cout << i << ": Before wait" << std::endl;
	co_await ev.async_wait();
	std::cout << i << ": After wait" << std::endl;
};

coro(1, ev);
coro(2, ev);
std::cout << "Before raise" << std::endl;
ev.raise();
std::cout << "After raise" << std::endl;
coro(3, ev);

Possible output:

1: Before wait
2: Before wait
Before raise
1: After wait
2: After wait
After raise
3: Before wait